soc.message
Class SOCMessageTemplate1i

java.lang.Object
  extended bysoc.message.SOCMessage
      extended bysoc.message.SOCMessageTemplate1i
All Implemented Interfaces:
java.lang.Cloneable, java.io.Serializable
Direct Known Subclasses:
SOCDiceResult, SOCResetBoardVoteRequest, SOCSetTurn

public abstract class SOCMessageTemplate1i
extends SOCMessage

Template for per-game message types with 1 integer parameter. You will have to write parseDataStr, because of its return type and because it's static.

Sample implementation: public static SOCLongestRoad parseDataStr(String s) { String ga; // the game name int pn; // the seat number StringTokenizer st = new StringTokenizer(s, sep2); try { ga = st.nextToken(); pn = Integer.parseInt(st.nextToken()); } catch (Exception e) { return null; } return new SOCLongestRoad(ga, pn); }

Author:
Jeremy D Monin
See Also:
Serialized Form

Field Summary
protected  java.lang.String game
          Name of the game.
protected  int p1
          Single integer parameter.
 
Fields inherited from class soc.message.SOCMessage
ACCEPTOFFER, ADMINPING, ADMINRESET, BANKTRADE, BCASTTEXTMSG, BOARDLAYOUT, BUILDREQUEST, BUYCARDREQUEST, CANCELBUILDREQUEST, CHANGEFACE, CHANNELS, CHOOSEPLAYER, CHOOSEPLAYERREQUEST, CLEAROFFER, CLEARTRADEMSG, CREATEACCOUNT, DELETECHANNEL, DELETEGAME, DEVCARD, DEVCARDCOUNT, DICERESULT, DISCARD, DISCARDREQUEST, DISCOVERYPICK, ENDTURN, FIRSTPLAYER, GAMEMEMBERS, GAMES, GAMESTATE, GAMESTATS, GAMETEXTMSG, IMAROBOT, JOIN, JOINAUTH, JOINGAME, JOINGAMEAUTH, JOINGAMEREQUEST, LARGESTARMY, LASTSETTLEMENT, LEAVE, LEAVEALL, LEAVEGAME, LONGESTROAD, MAKEOFFER, MEMBERS, messageType, MONOPOLYPICK, MOVEROBBER, NEWCHANNEL, NEWGAME, NULLMESSAGE, PLAYDEVCARDREQUEST, PLAYERELEMENT, POTENTIALSETTLEMENTS, PUTPIECE, REJECTCONNECTION, REJECTOFFER, RESETBOARDAUTH, RESETBOARDREJECT, RESETBOARDREQUEST, RESETBOARDVOTE, RESETBOARDVOTEREQUEST, RESOURCECOUNT, ROBOTDISMISS, ROLLDICE, ROLLDICEPROMPT, ROLLDICEREQUEST, sep, sep_char, sep2, sep2_char, SERVERPING, SETPLAYEDDEVCARD, SETSEATLOCK, SETTURN, SETUPDONE, SITDOWN, STARTGAME, STATUSMESSAGE, TEXTMSG, TURN, UPDATEROBOTPARAMS, VERSION
 
Constructor Summary
protected SOCMessageTemplate1i(int id, java.lang.String ga, int p)
          Create a new message.
 
Method Summary
 java.lang.String getGame()
           
 int getParam()
           
 java.lang.String toCmd()
          MESSAGETYPE sep game sep2 param
static java.lang.String toCmd(int messageType, java.lang.String ga, int param)
          MESSAGETYPE sep game sep2 param
 java.lang.String toString()
          Simple human-readable representation, used for debug purposes.
 
Methods inherited from class soc.message.SOCMessage
getMaximumVersion, getMinimumVersion, getType, toMsg, toSingleElemArray
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

game

protected java.lang.String game
Name of the game.


p1

protected int p1
Single integer parameter.

Constructor Detail

SOCMessageTemplate1i

protected SOCMessageTemplate1i(int id,
                               java.lang.String ga,
                               int p)
Create a new message.

Parameters:
id - Message type ID
ga - Name of game this message is for
p - Parameter
Method Detail

getGame

public java.lang.String getGame()
Returns:
the name of the game

getParam

public int getParam()
Returns:
the single parameter

toCmd

public java.lang.String toCmd()
MESSAGETYPE sep game sep2 param

Specified by:
toCmd in class SOCMessage
Returns:
the command String

toCmd

public static java.lang.String toCmd(int messageType,
                                     java.lang.String ga,
                                     int param)
MESSAGETYPE sep game sep2 param

Parameters:
messageType - The message type id
ga - the game name
param - The parameter
Returns:
the command string

toString

public java.lang.String toString()
Description copied from class: SOCMessage
Simple human-readable representation, used for debug purposes.

Specified by:
toString in class SOCMessage
Returns:
a human readable form of the message